![]() Sylph - Take the alternate trait breeze-kissed. haste, wall of stone, greater invisibility, etc). Unless your choices are thoughtful & interesting, as opposed to just adding raw power (e.g. Your DM should probably tell you to choose another race if you try this. Samsaran - You’ll want the mystic past life trait to gain access to marquee wizard spells. Ratfolk - Good stat bonuses, the small size is an overall win, and the favored-class bonus incrementally extends your hex range and gives you more breathing room. Goblin - You get the 1st level spell mudball, but that’s probably not enough. You gain access to the dreamweaver archetype, which could be quite nice in an intrigue-style campaign. Ĭhangeling - You’ll need the witchborn trait. Human - You get a bonus feat, and it’ll probably be extra hex. While this stacks with evil eye it’s often just too slow, and you’d be better off escalating to misfortune. Alternately, the creepy doll trait, backed by the feat bruising intellect gives you a backup plan to leave your opponents shaken. ![]() Most witches are better off with the feat extra hex than malicious eye though. ![]() Halfling - A halfling with the alternate trait halfling jinx, the evil eye hex, and then the feat malicious eye gains a -1 effect on their evil eye. stealth, since your familiar gets your skill ranks. For your favored class bonus pick a skill your familiar has but which you do not, e.g. Half Orc - Strongly consider the scarred witch doctor archetype. Significantly, only half elves can learn the 3rd level spell paragon surge, giving you access to all of the situational hexes below. Half Elf - With a high int and no desire to multi-class you’ll want fey thoughts. Polymorphamory - The Love of Changing Form RacesĮlf - Take the dreamspeaker alternate trait for a bonus to the slumber hex. the wasp ( vermin shape ii ) that buzzes past various guards, hexing them with slumber. Note that hexes can be used while transformed, e.g. The witch’s low BAB mostly limits polymorph spells to utility rather than combat. Why work when others can do it for you - a guide to Summoning Tark's Big Holy Book of Clerical Optimization - Spellsĭruid Handbook Part 3: Druid spells examined Summoning Guides The COMPLETE Professor Q Wizard Guide (Zenith Games Copy) Note that the rating for a given spell as a witch may differ from the same spell’s rating for the class(es) from which it originates. Fire burn and cauldron bubble (A guide to Witches: Pathfinder Rules) Honestly the only reason to bother with another guide is to cover more of the existing material. These guides are quite good, even if I have a few modest disagreements with each of them. The goal of this guide is to cover the material found online at: These hexes are broadly the defining feature of the class. The witch gains hexes, which are roughly spell-like abilities, in addition to their spells. The witch’s spell list is primarily a subset of the wizard’s with a handful of cleric & druid spells mixed in. The witch is an intelligence-based, prepared arcane caster with a familiar in place of a wizard’s spellbook.
0 Comments
Leave a Reply. |